League of Legends has become quite popular since it was introduced in 2009. Today, as many players want to join the community, many sites now offer League of Legends account for them to truly enjoy the game. However, it is important to make certain that the account you purchase are from reliable sites.
For instance, https://smurfers.net/ offer hundreds of high-quality level 30 League of Legends accounts at a very affordable price, and all the accounts they offer come with a lifetime warranty. Moreover, you are sure to get excellent customer support in case you encounter a problem with your account to ensure your purchase won’t go to waste.
The popularity of video games like League of Legends has helped in driving the e-sport industry as well and has now become one of the leading industries generating billions in revenue.
Today, as e-sports continues to grow, they have taken on different industries as well. Education is one. Although studies show that participating in school activities betters the performance of students as well as their overall well-being, many educators and parents have opposed the idea of organized e-sports within the learning institution. However, if we based it on the trends today, this idea may actually shift for the better.
E-sports in the Learning Institutions
Competitive gaming has now become a profitable business roping in billions of dollars and is expected to grow even more. Similarly, the popularity of e-sports in learning institutions is growing rapidly as well.
The High School E-sports League, for example, is one of the several e-sports leagues in high school that says to have more than 1500 high schools as its members. The number of leagues facilitating organized e-sports in schools almost doubled between 2018 and 2019. PlayVS has an exclusive agreement with The National Federation of State High School Associations, the ruling body for majority of sports and activities in high schools in the United States. Let’s briefly have a look at numerous reasons as to why esports in high schools could be a good thing.
Educators are aware that participating in extracurricular activities improves and contributes to a student’s success. Research have certainly revealed that students involved in such activities do become successful in numerous ways.
- Brings students more success as they involve themselves more in such activities and less likely miss school
- E-sports not only involves students and educators but the community as well
- Students get to learn valuable skills that they could use in real life, such as social skills and time management
- Organized e-sports promotes STEM Learning
- Expands college as well as career opportunities as e-sports is becoming more prevalent