Educational games: Advantages and disadvantages

Educational games are a form of a learning program that teaches the subject matter in a playful means. This happens, for example, in the form that the learner has to solve certain tasks and have adventures to reach the goal or the next level.

This type of learning program has some advantages

In particular, pupils with poor learning skills or pupils who generally show little interest in school and learning can be made to learn in this way without even realizing it. Good educational games are characterized by the fact that the tasks and exercises are so well embedded in the game that the student is ultimately not even aware that he is learning, but the game, the adventure and the challenge are much more important for him.

The graphical, multi-dimensional processing of the subject matter and always new tasks and adventures also keep the tension and motivation intact, since the student tries to reach the next level.

Another advantage is that the character is on the same level as the student. This means that there is no strict teacher who admonishes with a raised index finger or appears overly clever and know-it-all.

In addition, the feedback on possible errors is much more discreet, namely in the form that the student has to repeat the last section of the game, whereby the student does not need to be ashamed of wrong answers in front of others or the character reacts annoyed on the third repetition.

At the same time, the student learns how to use the computer and the various possible applications, as well as how to use various input devices such as keyboard and mouse. Some people used Giant Likes in order to promote their educational channels.

Educational games can have disadvantages

This primarily includes the risk that the student will isolate himself and spend a lot of time in front of the computer instead of meeting friends, which in turn can lead to a lack of exercise.

Another disadvantage of educational games is that the results or the tasks set cannot be printed out and certain tasks cannot be repeated specifically and independently of the game.

Overall, educational games have some advantages and disadvantages thus it has to be monitored by teachers and parents.

Online Games As An Educational Tool For Deep Gaining Knowledge Prospects

Discourse Regarding Online games As An Educational Tool

Unlike traditional educational strategies, which can be passive or boring, game-based learning motivates students to learn and acquire skills and build thought processes. This game provides a link between coursework and in real life so that students can be guided into a virtual environment and graduated to prepare the real world. Students can learn facts, learn basic curriculum concepts, provide a deep understanding of materials, and see practical and unrealistic aspects of various themes.

Game-based unblocked games 77 online course learning enables teachers to introduce new concepts to students and provide “practical” experience. By investigating game concepts directly throughout the game, students must make decisions based on critical thinking and what they have learned.

The game also helps students set and achieve goals, provide feedback, and keep records for measurement purposes. Games also help students develop computer skills that are critical to today’s technology-dependent society, as well as successful online courses. 

About Games Based Learning

We may think that it is very smart, but in fact the concept of human learning is rare. The children know that they are playing games. Until they go to school. Then the game will stop. In many cases, learning is the same. 

Integrating games into education is not easy. Experts can replicate most of the multiplayer online (MMO) game points, badges, rewards, and leader board systems in an educational environment to explain people’s various motivations and needs for interaction or self-expression.

Steinkuehler said, “Game is the architecture of participation.” Another example is Gee’s “collective intelligence.”

The game can measure learning like never before,” he said. And he responded to Gee’s discussion of non-cognitive learning: “Experience isn’t what we desire. Every time children learn to enjoy online games, their staff works perfectly. A great unfavorable predictor is a behavior that terminates just after a fiasco. Ratings aren’t essential as providing, quitting isn’t regular Schoolroom. It’s a evaluate of living.